On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This game is another odd submission ive come across not that is bad but this game sure does have a strange premise.


Things I liked/wanted to see:

Generally this game plays and functions well, the gun and reload works collisions function as they should and there is a good host of enemies. Level design seems to be just the one level which for a jam is fine and I don't think this game was intending on going any further past the jam for development given the wacky concept and use of the copyrighted Temu name.  Enemies need rebalancing especially the fire element in my opinion, I couldn't get very far in this game because either I suck at playing bullet hells (I do) or the current balance of the game is a bit too far into the harder side for the casual gamer. Both could be true, get some more playtesting going to see what other people think for sure. 

Art assets seem fine while it doesn't say in what third party assets were used it feels alot like the player character walls and background objects feel like they are from their own asset pack and the enemies were drawn in by the developer. I could be totally wrong (I probably am) but it points out that the art style of the player character, environment, and general look of the game doesn't match the style the enemies are drawn. Maybe another artist hopped in? I have no idea other than something doesn't fit/feel right. As for the enemy designs I think they are simple and convey what element they are part of or if they are the super manager TEMU man well enough. 

Onto sounds and music, first off this game is stupid loud and im not sure if any time went into making sure that this game wouldn't boot up blasting eardrums. However when you do lower the volume outside of the game through windows or whatever platform the gameplay track is a simple enough catchy loop that doesn't detract from the game experience. In fact this game with just sound effects and no music would probably be rather jarring a bit like my game where I didn't have time to add music for the game stage. Anyway Sfx and music wise this game does just fine but doesn't shine in my opinion. Maybe more feedback to the player when they shoot or a general amount of polish towards the sound department would really make the game feel more responsive and snappy. 


Overall this game is a functioning, mostly well executed game that works which is really something for a jam game with a limited time frame. Well done on your submission!