Yeah - I saw your reply on YT as well - guiding players was tricky. Making Echo say "I should walk over to this specific window to ponder...." over and over can make the narrative seem forced. Making the box appear on the counter without any sound or warning also can be easy to miss. I learned a lot of quirks about 3D games from making this one. Lesson learned. And thank you for your donation, I always appreciate them! :) They are completely optional, so please never feel obligated.