First off I have to say I LOVE the art style of the story sequence and the cover image of this game. The simplicity of just black and white pixels and a splash of color is so good. Like I get its just an outline but its executed so well so good in fact I am going to spend some time learning how you do it exactly because a visual novel in that style would be glorious on the eyes, but enough gushing about simple pixels on with my feedback:
Fun/Gameplay:
Well as it turns out I am terrible at this game and lived for a whopping 3 seconds so I don't have much to say other than this game seems cool of what I've seen, looks like a lot of effort went into making assets and bullets work from the screenshots. The one big mistake you made was not adding a quick restart button/feature because I would love to give the game another shot but watching that cutscene again when I know I'm just going to die quickly sucks. As for the difficulty of the game for most peoples submissions I've been saying they need to make the game a bit easier but for this game I think the idea of a rage bullet hell plays in exactly with what the core of this game is.
Visual:
Yippie another section for me to say how much I like the cover art, I'm sure the game art is fine and you did a great job (for 3s) but the cutscene's simple white pixels on a black background makes a very stylized look that I cant get enough of, please drop a tutorial on YT or a guide at how you do it because the game I work on after Sonar Sight is going to be styled like your cover art.
Audio:
Honestly from what I heard after I died the music is unconsensually attacking my ears, way too much crunch and sound going on for me. I get it the game is supposed to be rage, hardcore bullet hell but a simple metal track would have been fine instead of causing the player to mute the tab.
Theme:
Cant speak much on this other than it sure is a bullet hell. Never saw the consequence part so I have no idea how that works, which is fine.
Overall:
This game brings the hell to bullets for sure.