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Observation Duty as interactive fiction! What a neat idea! I've played a lot of OD and this captured that same feeling of "look at everything! pay attention!" Also those great OD moments when the anomaly is obvious--open eyes, see chair on ceiling, slam green button. Incorporating taste into the exploration was an hilarious addition. 

I would love to see this as a longer game and I'd say there's room to grow both the horror and comedy elements framing like this can produce. To me, the repetition and anti-climactic ending are hallmarks of this genre and felt fine. I'm going to play again and see if I can find more weirdness!