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25 MAY 2024:

- Added a spawn timer for enemies. What's unique about this is that it adjusts based on player performance. If the player is doing really well (not taking damage, destroying lots of enemies, etc), then enemies will spawn sooner. But if the player is doing poorly (taking damage) then the enemies will spawn less frequently. This mechanic essentially gets rid of the need for "difficulty levels" since they are adjusted in-game automatically. Still need to work on refining this.

- Fixed a bug where the carriers had a missing frame of animation causing the game to glitch out.

- Fixed a bug where the cruisers caused the game to get stuck in an endless loop. Thank God for log files or I would have never figured this one out!


QUOTE OF THE WEEK:

"A negative mind will never give you a positive life."


Thanks for reading and have a great rest of your week!