Oh yeah, this was a bit of an older project I plan on returning back to. I kinda figured the consecutive attack was meant for a bit more than what I was doing, but for simplicity and for starting out I just found some good frames to use from it lol. I should be able to use the entire attack animation if I spent more time on it, it's really well done! Especially for that slashing back and forth.
Also in the newer current project I've been working on (Ballad of Angels, a pvp arena game) I can link some examples below, I made it so that attack animation doesn't pause the player's movement.
Mini showcase:
Another test with bots: