Looks like im the first to hunt down an error.
Win32 function failed: HRESULT: 0x887a0005
Call: GR_D3D_Device->CreateTexture2D at line 672 in file \TeturesM.cpp
Device lost - reason: 0x887a0020
I basically got a lot of fast firing weapons. Probably 200 projectiles on screen.
I was a bit overpowered.
I also managed to duplicate my inventory but haven't been able to reproduce.
another one
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_game_controller:
Memory allocation failed: Attempting to allocate 4000052 bytes
at gml_Script_part_list_create_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_part_list_create_sprite (line -1)
gml_Script_part_list_spawn
gml_Script_obj_game_controller_spawn_wave
gml_Object_obj_game_controller_Alarm_0