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Looks like im the first to hunt down an error.

Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device->CreateTexture2D at line 672 in file \TeturesM.cpp
Device lost - reason: 0x887a0020




I basically got a lot of fast firing weapons. Probably 200 projectiles on screen.
I was a bit overpowered.
I also managed to duplicate my inventory but haven't been able to reproduce.

Amazing job btw this is extremely fun.

another one

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_game_controller:

Memory allocation failed: Attempting to allocate 4000052 bytes
at gml_Script_part_list_create_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_part_list_create_sprite (line -1)
gml_Script_part_list_spawn
gml_Script_obj_game_controller_spawn_wave
gml_Object_obj_game_controller_Alarm_0

discovered an oversight.
entering the editor and and leaving it again resets the timer untill the next way. thus infinite stalling is possible.

The timer being rest is intentional so you have time to test out your ship. The oversight is you can farm asteroids.