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(3 edits)

The API is fully accessible with HTTP.

The requests library is something you WILL encounter when using python. It is used for sending HTTP requests.

py -m pip install requests

The docs: https://requests.readthedocs.io/en/latest/

How you could go about doing this: Look at the cURL template on the loot locker API docs for making a session:

curl -X POST "https://api.lootlocker.io/game/v2/session/guest" \
  -H "Content-Type: application/json" \
  -d "{\"game_key\": \"your_game_key\", \"game_version\": \"0.10.0.0\"}"

What you can see: The mode is POST to the url “https://api.lootlocker.io/game/v2/session/guest”. The HTTP Headers (-H argument) are made of key-value pairs (like dictionaries). The key is “Content-Type” and the value is “application/json”. This is standard HTTP. Now to the loot locker specific stuff. The -d argument is the data you send. Here, this is {“game_key”: some_game_key, “game_version”: some_version}.

To transfer this to python:

import requests

GAME_KEY = "my_key"
GAME_VERSION = "1.0.0"

url = "https://api.lootlocker.io/game/v2/session/guest"

# This is the -H argument as a dict
headers = {
    "Content-Type": "application/json"
}

# This is the -d argument as a dict
data = {
    "game_key": GAME_KEY,
    "game_version": GAME_VERSION
}

# Since dicts are (basically) in JSON format, you can specify these as the data
# requests.post returns requests.Response, from which you can get the status_code and other information
r = requests.post(url, headers=headers, json=data)

The same thing can be done for getting the leaderboard. The API Docs show you, that the response will look something like this:

{
  "success": true,
  "session_token": "e6fa44946f077dd9fe67311ab3f188c596df9969",
  "player_id": 3,
  "public_uid": "TSEYDXD8",
  "player_identifier": "ec9b35e6-b184-4f34-b49f-980f86b291e2",
  "player_created_at": "2022-05-30T07:56:01+00:00",
  "check_grant_notifications": true,
  "check_deactivation_notifications": false,
  "seen_before": true
}

Now by accessing r.json().get("session_token") for example, we can get the session_token, which we can later use to save the score to the leaderboard.

IN SHORT:

  1. Look at the cURL template
  2. Convert -H and -d to dicts
  3. POST to the URL of the API
  4. Evaluate the Response
  5. Repeat

If you need help with anything, hit me up on discord (@fabianbuthere)!

(Sorry for the lengthy answer, I’m used to StackOverflow)

Usually i post the source code for linux users to play the game too, but I guess that i can't do that for this game since someone could just get the game id and send fake requests with higher scores

(1 edit)

Thanks Bro! I ran into some issues but figured it out later. Thanks! if it wasn't you, i'd be stuck in this for the whole day