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I really dig this aesthetic. my only complaint is that the sound of the engine got a bit grating after a while. and like someone suggested, a speedometer would help with the sense of speed.

the terrain is so cool, how did you make it? I love how the mountains look so stylized up close, but they actually have a decent amount of detail when seen from far away — it’s a neat result!

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Thank you. The terrain is a mesh from sketchfab. But I made a heightmap from it and generated this one using Terrain3D to make it more performant. The pixels up close and details from afar is just an unfiltered terrain texture scaled like x300 : -)

(+1)

that’s awesome, thanks for explaining!