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neat score-chaser with an interesting movement mechanic and unapologetically raw visuals. to be honest, I thought the solid monochrome prototype dash vfx you shared on the GWJ Discord looked cooler, but I guess it was a bit too epileptic.

I wish the sword would also work when not dashing, as I often fly into enemies with leftover momentum, though this might just be a skill issue.

it would be nice if the red grid wall was visible a bit earlier, so I could react to it sooner.

overall a tight and challenging game with an interesting gimmick, without any unnecessary fluff — it’s just my cup of tea!