I used to be autistic about mazes. Mazes with bombs is a brilliant idea. I wish I had this 10 years ago, it seems like it could keep me entertained for hours. Only complaint is I wish the generation algorithm was more interesting then a random fill - the mazes don’t end up being very maze-like this way.
Viewing post in aMAZE jam comments
Thanks for playing!
The bombs were my addition when I realized there were some easy-looking unsolvable mazes (thanks to the "random with some slight additions" algorithm used for maze generation). I haven't explored "true" maze-generating algorithms. Maybe in some future version.... :)
As for entertainment — if you have some competitive friends, this easily turns into who can score a higher score. Speaking from the experience :D
> Only complaint is I wish the generation algorithm was more interesting then a random fill - the mazes don’t end up being very maze-like this way.
Yesterday I implemented a "real" maze generation, which creates mazes like this one:
While it looks more like a maze you would expect, it basically destroys the uniqueness of this game:
- There's no challenge in a maze-building phase. If you stop early, it is too easy to go through it. Basically, you'll just wait till the end, making that game phase uninteresting and unnecessary.
- Dropping bombs is not as effective/rewarding as in the current version of the game.
I'll see if, for some future version of the game, I can maybe make some combination of the generation algorithms to make it both interesting to play and maze-like looking.
> Maybe a system that alternates between placing tiles in a maze formation with and placing tiles randomly?
I think I managed to find a combination that works.
It is not yet online to play, as it is a significantly different game (the maze is a bit smaller, you have less bombs at your disposal, etc.) and I'm trying to fine-tune it before publishing it to public.