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The short answer is ‘no’. There are three renderers in Godot. You can think of them as ‘fast’, ‘normal’, and ‘high quality’. Fast is the most compatible, and in theory can even be run in a web browser, though I’ve not been able to get that to work. I’m using ‘normal’, which doesn’t support a lot of the higher quality rendering options yet. I used the HQ one for my last game and people complained about visual problems on embedded hardware.

I am planning to brighten up the night scenes a bit by adding some moonlight.