Thanks for playing :)
I hear what you're saying about the difficulty; I didn't intend it to be as unmanageable as it ended up being, just didn't have a lot of time to balance everything and I was worried that it would be to easy and bypass the theme (since you wouldn't need to abandon the people), so I erred on the side of caution. :) I do plan on releasing a v1.1 with better balancing after the jam is over, tough.
Also, if I understood it right, you mentioned you didn't like that you had to control the mechs yourself and would've preferred they be controlled by an Ai? I hadn't considered giving them an Ai until now, but I think I prefer it the way it is now, where you'd have to jump from one mech on one side of the planet, to the other in order to defend against a missile shower. I think having them automatically deal with it would subtract from the experience and I think that, once everything else is balanced better, it won't feel so overwhelming to prepare for the attacks.
Thanks for the feedback! If you've got some other suggestions, (especially regarding improving the controls) I'd love to hear them :D