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Yeaah, most of my time was used fighting with programming since I, stupidly, opted to use rust + sdl2 instead of an engine haha.  The weapon was meant to be swinging the needle, mostly just to cover the hitbox, but I ran out of time to add animations as well lol.  I'm pretty sure I know what that bug is and again.. I ran out of time haha.  I think it's due to knockback taken if you get hit.  In the assets/level/main.json, if you change all the {"Enemy": [x, x, x]} to {"Enemy": [0, x, x]} that should make it so nothing damages you if you just wanna see the rest of the already minimal level lol.

And thank you!  The zombie sprite I made in like 5 minutes a couple hours before the submission deadline! TwT