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(+1)

While logically, failures should be proportional to the size of the base, your ability to deal with them only scales with the number of players (or repair bots if implemented).

This makes it a realism vs gameplay tradeoff.

Personally, I think the armor/upgrades idea could solve this. In order to make a larger base, you must make more durable modules so you can maintain your bigger house without spending more time doing that maintenance.