This is definitely one of the most promising games of this entire event, wonderful work!
That being said, I feel like there are a few minor tweaks that would make the gameplay a lot more enjoyable. I've taken the liberty of making a QA style list for you:
- The intro cutscene is way too slow. I love that you made it, but it feels like it drags on a while. Maybe just speed it up for those who want to see it, and give the option to skip for those who don't
- I would love a more in depth tutorial around movement and abilities. I see that you have notes pinned around the world for the player to read, but I definitely skipped over a bunch of them at first just jumping away from enemies. You could probably just do a little popup message at the bottom of the screen instead that disappears after a bit instead of the pinned messages
- I stick to walls when I jump against them? Since there was no tutorial around movement really, I'm not sure if this is intended, but since I can't jump off of the wall after it feels like it's not. Maybe make the player slide down over time with some gravity?
- The jumps feel really floaty, and the movement feels very fast. I feel like just zooming out the camera a bit and increasing gravity would fix this. Fine tuning the character controller can be difficult, so I definitely recommend looking at GMTK's Platformer Toolkit for reference.
- The mixture of keyboard and mouse here feels a bit odd tbh. I don't like that I have to go back and forth between them so often. Maybe rethink some mappings or add controller support
Again, an overall great game so far, and I think that some polish would go a long way.