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This needs to be 100% mouse-driven, like the intuitive adventure games of the 90s. Clicking somewhere should path-find to it and interact with it if it’s interactive. Hovering something should change the cursor to show whether it’s interactive. These innovations are more than 30 years old now.

We wanted to go with keyboard/ controller character movement for this one from the start. Sure, some people will prefer using a mouse and cursor, but this is the road we've gone down, and there's no turning back now.

I see no reason why the keyboard controls couldn’t coexist with a mouse input system.