Trees' collider could be adjusted to fit its root so player could walk behind the tree
First adventure's survival timing seems to be quite long for an unchallenging level.
Both boss seems to stick onto me when i got close to it from above. Can't escape from it.
Maybe make spider boss pounce and get stunned or hit once and move away.
Ghost boss can be avoiding player as it's a range boss.
Levels are too empty and big/long. Might want to reduce the size.
Tunnel vision doesn't seem to clip away most stuffs such as AI, health, projectile. Minimap defeat the purpose of the tunnel vision.
I played until the ghost boss and didn't defeat it.
Great game! :D