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0piate

3
Posts
A member registered Dec 13, 2016

Recent community posts

(1 edit)

That seems to be a good plan. From a gameplay perspective I feel like an opponent that abuses thug strategies (especially if they had a strong start) can shut down their opponent and make it very hard to come back. What if increased thug health was at 2/3 urchins in the Strangefellows? I'm guessing you have a reason for not having a 1, 2, 3 upgrade path for everything though.

I've been facing a guy who is making lots of thugs and ramping them up early. Not being able to one shot a 4 health thug (ever) with your thief makes that seem like a really strong strategy! Time will tell though.

Feel free to invite me too! IGN is "Opiate"