I don't have any other ideas.
0v3rgam
Recent community posts
I got a suggestion
New mob: Arachnid
-has a 1% chance to spawn in any of the dungeon rooms, an even rarer chance to spawn multiple
-cannot see and only relies on hearing.
- Attack move: Web toss (If 2-3 tiles away, the Arachnid shoots a web. If caught, apply a layer of web bindings), Web bomb (if too close, the Arachnid will charge up for 1-2 turns. After that, the Arachnid will shoot a web all around it, anyone caught within a 3x3 radius gets bound up with web bindings (around 2-3 bindings).
New dungeon room: The Spider's Nest
- Traps: Spider webs - if stepped in it, apply a stun buff and alert the nearest spiders in a 10x10 radius, can be escaped by using a sharp item to cut it.
-Npcs will be cocooned in this floor and can be freed with sharp items, highly unadvised because it alerts the whole nest by its behaviour
Boss: Mother Spider
Health: 3200 HP
Attack moves:
-Same two moves as the Arachnids
-Reinforcements: Spawns 1-2 spiders
-Bite: Mother Spider takes a bite out of you and regains about 1/48 of the health
-Cocoon. When on 1/8 percent of her health, she will shoot a large web that will cover a 5x5 radius. If caught, then you will be stuck in a cocoon for 2-3 turns. While cocooned, the Mother Spider will walk up to you and use Bite.