Not implemented in the game yet. IIRC there's a bot that supports deck drafting on the discord server!
107zxz
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Sorry for not keeping up to date with these for a while, been busy!
I recommend joining the discord for help with that, and check out the existing rulesets on the https://github.com/107zxz/inscr-onln-ruleset repo.
There isn't a proper guide yet, but I plan on writing one soon!
This can happen for a number of reasons, including because I am not a registered windows / mac developer, because the game includes networking features, or one of many other potential issues.
Edit: It's because I'm not a registered dev. The tunnel method has been changed to no longer use system commands.
Edit 2: If you are referring to the popup that appears when you host a game, that happens because you are opening a port on your device (something all ad-hoc games need to do)
If this is a recent occurrence, It is likely because of this section of code https://github.com/107zxz/inscr-onln/blob/main/scripts/singletons/TunnelHandler.gd, as it executes a system command.
The command in question is the same command featured in the multiplayer guide here, and serves as a simple way to tunnel a port through a remote server (localhost.run) as a temporary alternative to port forwarding that does not expose your ip address to the other player (this is a way to connect to a player on a different wifi network without needing to set up port forwarding and giving them your ip address).
Thanks so much for the feedback and bug reports! There's a thread for the game on the official Daniel Mullins Games discord server where you can discuss the game and find games with other players.
Thanks for reporting the stim mage, bone heap bugs. I'll take a look at them asap.
Force mage is a very powerful card on paper, and it was banned in this game for a very long time. However it isn't as good in practice (in my experience) as it locks your opponent out of using the lane(s) with force mage as well, while still leaving at least one lane vulnerable (also force mage doesn't stop airborne attacks).
The missing act 2 cards (magnus mox and the spore cards) are banned from the deck editor due to being direct upgrades to existing cards, and may be added in future after being nerfed. The side deck cards (squirrels, skeletons, etc) are also missing due to being in the side deck. Rabbit may be added to the deck editor in future.
Hovering over card abilities in battle is a feature I definitely want to add in future (probably a tooltip when hovering over sigils). Coming soon, after I improve the multiplayer system.
Most abilities are explained, with the only current exception (that I know of) being the kraken / tentacle cards. Cards that cannot be hammered / sacrificed display in different colours atm, but this isn't explained properly yet. This will be improved in future.
Summoned cards being big is a stupid bug that happens every second time I compile the game. Will be fixed next build.
I missed oppossom and zombie! If you want to discuss future balance changes with other players (which is very influential in future changes), feel free to discuss it in the thread.
Thank you so much for the feedback!
"live overkill" is a bug. I can't believe I didn't notice it while testing!
Actual matchmaking is going to be difficult and time-consuming to implement, and unfortunately won't be added to this project in the foreseeable future, since it requires a domain to host the online service from, which I don't have. However, you could potentially connect to a friend by portforwarding, but I know that's not ideal.