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107zxz

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A member registered Sep 05, 2019 · View creator page →

Creator of

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Not implemented in the game yet. IIRC there's a bot that supports deck drafting on the discord server!

If it happens again, please DM me a log on discord (I'm @107zxz). Thanks for playing!

Sorry for not keeping up to date with these for a while, been busy!

I recommend joining the discord for help with that, and check out the existing rulesets on the https://github.com/107zxz/inscr-onln-ruleset repo.

There isn't a proper guide yet, but I plan on writing one soon!

Sure! Godot is a good engine to start with, and you can always reference this game's source code.

It would take a lot of work to re-arrange the UI (unless you'd be happy with the game being squashed), so I can't promise anything anytime soon. Thanks for asking, though!

There isn't a rulebook atm, but one of the people on the discord server is writing a doc on the format

Usually we go with 20 for tournaments, but its not enforced. Custom rulesets can add a hard limit (e.g. eternal format does this)

I'll look into that, thanks for reporting!

holy shit

Hi! Since this game is peer-to-peer, hosting a game involves opening a port on your local machine, which other players can connect to.

Unfortunately, web apps can't open ports, so hosting from the web version of the game is impossible.

To be clear, I don't have a favorite mod, I just wanted to make a Hitchhiker's Guide to the Galaxy reference

Hi User,

Thank you for your honest and unbiased feedback! Your review will be displayed on the company website, and you may be offered personalized discounts in future.

Hi User,

Your feedback has been received. However, due to not being a perfect score (10/10) it has been disregarded and will not be shown on the company website. We will do absolutely nothing to address your concerns.

It's not, you need to click the pieces in the right order


I'll put out a patch to get rid of it

(1 edit)

click all the pieces


TBH I should probably get rid of it, I planned for it to be there for like a week

You'll need to be in a ruleset other than vanilla, and they're at the bottom-center of the deck editor

Long live the king

I'm sure running it as administrator would work, but hopefully there's another solution. Maybe if you right click on the exe and check properties there will be something useful?

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You have to select a ruleset from the title screen. The game should prompt you to do it the first time, but it seems to be bugged atm


Edit: Fixed, will be in next patch

(7 edits)

This can happen for a number of reasons, including because I am not a registered windows / mac developer, because the game includes networking features, or one of many other potential issues.

Edit: It's because I'm not a registered dev. The tunnel method has been changed to no longer use system commands.

Edit 2: If you are referring to the popup that appears when you host a game, that happens because you are opening a port on your device (something all ad-hoc games need to do)

If this is a recent occurrence, It is likely because of this section of code https://github.com/107zxz/inscr-onln/blob/main/scripts/singletons/TunnelHandler.gd, as it executes a system command.

The command in question is the same command featured in the multiplayer guide here, and serves as a simple way to tunnel a port through a remote server (localhost.run) as a temporary alternative to port forwarding that does not expose your ip address to the other player (this is a way to connect to a player on a different wifi network without needing to set up port forwarding and giving them your ip address).

Thank you for the feedback!

If you have any suggestions for changes to (or new) search filters in the deck editor, let me know!

Thanks so much for the feedback and bug reports! There's a thread for the game on the official Daniel Mullins Games discord server where you can discuss the game and find games with other players.

Thanks for reporting the stim mage, bone heap bugs. I'll take a look at them asap.
Force mage is a very powerful card on paper, and it was banned in this game for a very long time. However it isn't as good in practice (in my experience) as it locks your opponent out of using the lane(s) with force mage as well, while still leaving at least one lane vulnerable (also force mage doesn't stop airborne attacks).

The missing act 2 cards (magnus mox and the spore cards) are banned from the deck editor due to being direct upgrades to existing cards, and may be added in future after being nerfed. The side deck cards (squirrels, skeletons, etc) are also missing due to being in the side deck. Rabbit may be added to the deck editor in future.

Hovering over card abilities in battle is a feature I definitely want to add in future (probably a tooltip when hovering over sigils). Coming soon, after I improve the multiplayer system.

Most abilities are explained, with the only current exception (that I know of) being the kraken / tentacle cards. Cards that cannot be hammered / sacrificed display in different colours atm, but this isn't explained properly yet. This will be improved in future.

Summoned cards being big is a stupid bug that happens every second time I compile the game. Will be fixed next build.

I missed oppossom and zombie! If you want to discuss future balance changes with other players (which is very influential in future changes), feel free to discuss it in the thread.

Thank you so much for the feedback!

Thanks!

You caan run the dual-coloured mox in your main deck at the moment. That is a good idea though, and I might add it in future

Great to hear!

You'll need to follow the instructions here for different networks

Just updated the main page with better multiplayer information

Is your friend on the same WiFi as you? I've updated the instructions for multiplayer on the main page

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It is a bit unintuitive. You'll need to type their ip into the box as "their ip:10567". (Edit: This is no longer necessary)

This is because the current version connects through websockets, so you'll need to specify a port if not playing with a remote player.

If your pc crashed, I don't think the game is at fault. Does it happen every time?

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I'm not really working on this actively anymore. Feel free to use whatever source code helps.

Edit: I am working on it again. Still, use whatever helps

It is a bit unintuitive. You'll need to type their ip into the box as "their ip:10567".

This is because the current version connects through websockets, so you'll need to specify a port if not playing with a remote player.

Good news! I've sorted out the multiplayer issue. Just a little bit longer til I have the fix up

The source code is available for anyone to use under MIT license in the linked GitHub repo

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Unfortunately I have stopped work on this project for now due to being too poor to host a multiplayer server. Edit: I am working on it again

This means the game can only be played over LAN, and as such is inaccessible to the majority of its intended audience.

At the moment, I'm releasing debug builds. The console will show you if any errors occur during gameplay.

Thanks!

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I'm using a python script to grab the cards from the game. I'll sort out the missing cards in a few patches and eventually add some balance features.

Balance will come later, and it is known that some cards are missing. I'm using a python script to automatically grab cards from the game files, and it's a bit unstable. I'll fix it soon.

If you can think of any ideas, that'd be great! FYI, portforwarding is not an inherent security risk, but I understand not wanting to give your IP to everyone you play with.

"live overkill" is a bug. I can't believe I didn't notice it while testing!

Actual matchmaking is going to be difficult and time-consuming to implement, and unfortunately won't be added to this project in the foreseeable future, since it requires a domain to host the online service from, which I don't have. However, you could potentially connect to a friend by portforwarding, but I know that's not ideal.