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125scratch

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A member registered Jan 18, 2023 · View creator page →

Creator of

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I have not implemented the option to change the pause key, but I may consider making an update that allows that and also removes the shift requirement.

You can also edit the settings.ini to start in full screen

Yes, with F4

I told you to stop.

(1 edit)

Stop means stop.

You can still work on your games, just stop messaging me about everything please.

(1 edit)

Can you stop messaging me please?

Also I think this game still has issues, namely the fact that it is still possible to stay at the door and not have to do anything and you never lose.

no

stop

(3 edits)

I've created an optional updated version in which Ralph's movement is less predictable, alongside a few other difficulty-related changes. Not posting it as an update on itch in case people like the original version better, but you can get it here: https://drive.google.com/file/d/189xRO1HrxKGRdyizTjZ3PJwyd4SITNcn/view?usp=shari...

You still need the non-.exe files from the itch release.

Also, I do recommend the alternate low-pass filtered audio files.

holy shit someone's doing it

I saw the sound playing for Ralph moving to be unnecessary, and the smoke cloud would just be too large to actually be displayed on hardware of this time, especially with all the graphics space that's already used.

Those are intentionally omitted.

you still can

yeah i saw it

you can win every time if you put the mouse right at the door

here's your game dude

https://files.catbox.moe/x2e8o5.zip

ooo this kinda reminds me of when i had some vague ideas for an Ojamajo Doremi game on GBC

Change the values in the settings.txt file, as described in readme.txt

If there's any platform I'm kind of interested in porting this to in the future it'd be the ZX Spectrum Next, I also think it'd be awesome to get some way to run it on a Raspberry Pi (would a GMS port work?)

alright

Felix is canonically afraid of ducks so it works out

Correct, it does not, at least running it through Windows command prompt (cmd.exe). What version of Windows are you using?

That's odd, it works fine for me, maybe rename the exe to something simpler or without spaces?

Is the game executable in the same directory as the snd folder? If it is and it still doesn't work, try the XP version

Those options can be changed in the ini files

(1 edit)

Oh wait, looks like I forgot to include the required files in the most recent update, fixed that now

Do you have the "snd" folder in the same directory as the .exe? Everything else in the zip needs to be in the same directory too

you are the collateral damage of Five Nights at Freddy's

I don't think I'm quite qualified to make it myself yet, but maybe I will in the future, I'd have to familiarize myself more with the design philosophy of racing games though, actually I have been thinking about doing my own version of TurboTime at some point

True, the gameplay would also probably have a few elements of arcade racers of the time like Daytona USA, Cruis'n, San Francisco Rush, Ridge Racer, etc

That would rule

Admittedly it would be pretty awesome to see a version of Sugar Rush feeling like it runs on ZN arcade hardware (based on PS1 hardware)