Very high! Max Moon will have copies in a few weeks - if you join his mailing list you will get notifications when any copies are availble:
https://www.maxmoongames.com/product/sdBox_futilityofprayer/94?cs=true&cst=custo...
Very high! Max Moon will have copies in a few weeks - if you join his mailing list you will get notifications when any copies are availble:
https://www.maxmoongames.com/product/sdBox_futilityofprayer/94?cs=true&cst=custo...
Great - I hope you have fun. I've found Painflail on its own pretty useful for solo sessions with Solitary Defilement, for when the theatre of the mind becomes a bit too arduous, but I think it does really come into its own with the Quest expansion. You can adapt DNGNGEN or Solitary Defilement dungeons in minutes.
Remember you can also use the combat helper (for mobile or desktop) to really speed up the admin in combat: https://1d105.itch.io/painflail-combat-helper
Yes, exits are relative to the direction you enter from.
Have you exhausted all possibilities? Remember the top and bottom of the map wrap round. You could also return to the entrances on the left and explore s other path. Rooms can also be searched, with a 1 in 4 chance of finding a secret door. Teleport Traps and backslide spells can also move you to undiscovered squares.
However, if all those avenues have been exhausted, I guess it is a loss, unless you have any other characters with backside, or a grappling hook if the way has been blocked by a chasm etc. I have never had a game which ended in dead ends, but I guess it is still a small possibility despite the ways around mentioned above!
The expanded edition includes Alone in the Crowd, which is a pretty comprehensive city crawl supplement:
https://www.drivethrurpg.com/product/370201/Solitary-Defilement--Expanded-Editio...
Streets of Decay also acts as an oracle for generating streets, but does not include the additional rules for each shop type, location, and event, as found in Alone in the Crowd. It might be good for some sparks on inspiration, though: