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A member registered Jun 13, 2020 · View creator page →

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The unfairness caused by the dice roll was not a concern at first, but after we stripped the board of it's intended functionality (per round buff / nerf) we used the existing system to provide (random) modifiers which contribute to the "strength".
After this change the player could get bad "strength" RNG, which is why we use a "strength" value of 1 as minimum to counteract it.

The tiles (or "board") in the top right display per dice roll modifiers. See this post if you're interested in the "strength" formula.

(1 edit)

The dice and the board (top right) both contribute to the "strength".
Since we haven't explained how they contribute, let me try to unravel the formula:

(after dice roll)
1. sum dice faces
2. advance the board (top right) by dice sum
3. use modifier from board (if exists) and add or subtract from dice sum
4. divide [sum #3] by 6 (to prevent physics jitter and OOB)
5. check if [sum #4] is less than 1, if so adjust sum to be 1 (it's no fun to be stuck)

TL;DR: max([dice sum +/- board modifier] / 6, 1)