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1x-vision

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A member registered Dec 24, 2021 · View creator page →

Creator of

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Thank you so much for adding this feature! I gave it a couple more tries.
I think it's a really polished and well executed game. It really feels like a great and finished package.

- great sfx

- nice visual style (I like the glowing parts of the enemies)

- cool enemies and nice mechanics

- the dashing is really cool and works well

I don't know if you are interested in the following thoughts, as I guess I am not really part of the playerbase that you aim for, but if you wanna hear it: Read on! :)


- My first thought is: This is waaaay too hard and unforgiving for my taste.
It reminded me of devil daggers which I was super eager to play because of the style, but then after dying a couple of times didn't like at all. I think Beton sanglant is much better because it actually gives me a level to use and not be in the open all the time. But I also felt, like the level wasn't really supportive in fighting the enemies. Sometimes it was just another obstacle and not a way to outsmart the monsters.

But I thought it was really cool to have the lift in the center and enter different stages. But yeah, I didn't make it very far.

So maybe if you want to make it more approachable to non-hardcode FPS people: Make the view distance higher, make it easier to jump on top of the tower to get the snipers, reduce the damage the enemies make etc. I think there should be a "walk in the park" mode in every game where anyone who can beat a FPS game like half life is able to make it to the final stage.


But that's just my taste. :)


Bugs I've encountered: In the first two levels, there is a spot where you can get stuck at the very beginning of the ramp. I think this is a godot bug that has to do with collision. Quiet annoying.

Other than that. Keep it up! One of the most polished Godot FPS I've played!

this is really solid! Good work and keep it up!
Can you implement an invert mouse function (y axis)... that would be neato!

Cannot invert the Y-Axis for Mousecontrol so I could not really play it. :(

If you pack the .pck and the .exe into a zip, then people would not have to download both files seperately to play your game.


Other than that I think you have nailed down the basics needed for a good game! Keep it up! If you keep at it, you can improve this easily!


Things I would change:

- make the player less fast

- make the controls feel less "slimy" and "glidy" - it feels like walking on ice

- the proportions from the enemies and the rest of the level / player feel off

- fix all the obvious bugs (like enemies not being able to walk up ramps)

- add soundfx (freesound.org) and some music


- Most importantly: Add an option to invert the mouse (y axis / up down)

From all the FPS I have tested that use the Godot engine, this is by far the most polished and well executed game. Amazing how you pulled this off!


Any plans on adding more levels? Or releasing / selling the godot project  as a template? I was looking for something as well made as this high and low, so I'd be very interested in buying and using this.