啥擊馬太狂了,連續兩盧兩雉兩犢,殺人機全員回家。我全馬矢120,真人的話誰不崩潰呀。
人機可以「幸運一點」或者「智能一點」。幾乎每次都是滿盤皆輸、終點沒馬,沒有勢均力敵、功敗垂成的感覺。人機可以增加殺意,讓他馬有自損半采殺敵皕卌的能力。
也希望能自動下棋,例如只剩一馬能走或者零馬能走的時候,可以不用按,自動過。中期四馬卡坑、後期兩三馬達陣,這種情況都挺常見。
too many zombies and too evenly distributed. lacking of sharp battles makes it a little bit dull. fascinating graphics and surprising roof design. easy 1st-try-win as long as u spammed sunflowers and only planted repeaters. saving all 9 lawnmowers is even easier by only flooding them with nuts and a single mine at each end (6th try). this could be done rashly by 1st try if u know this strategy.
The project easily gets 60-100 fps in Unity, but due to extreme lag (in some cases 0fps) almost unplayable in webGL and only semi-playable in the Windows version (like 4fps). I tried to open up Unity Profiler, and it said EditorLoop is in the range of 45~60%, and PlayerLoop is in the range of 30~50%. Don't know what it means. Don't know what to do.