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2clawzz

35
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8
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3
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A member registered Nov 23, 2021 · View creator page →

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Honestly, reading the feedback here makes me sorely wish I halved each level's pace. There's a ton of unlockable weapons and a few new enemies, as well as bigger waves, but I don't think anyone's playing far enough to see that. It's a learning lesson for next time though :)

I'm a slut for Dark Messiah and any game with a great boot mechanic. Great idea for a game!

I didn't take a peak at any of the itch profiles, but this isn't your first rodeo making a horror game, is it? The pacing and tension build up is great here. I absolutely dreaded answering the phone, and the changing motel is a really cool concept. My only real feedback is that having a bit more direction would've been great for the player, I found myself pixel hunting for interactables. Great work!

The art and visual style of this is really cool. It does more than nail the ps1 feeling, it also manages to find a really neat visual identity of its own. I echo wanting the option for manual aiming, but I'm so in love with the visual ui element of the ammo counter that I don't think it's much of a problem. Good work!

YOU BETTER BEHAVE IN MY SALOON! I'd like to learn a bit more about your animations. The movements almost look rotoscoped, lending it a really interesting and unique look I don't think I've ever seen in a 3D game. It's really cool!

This one looks great! You've really cultivated a great and creepy style. The menus are a bit difficult to understand, and I found myself floundering a little bit to get my bearings on what's going on, but once I found the appropriate buttons it was really fun. The difficulty is a bit overtuned, but this really oozes style! Great work!

Thanks for your question! I went ahead and found a list of English words onine. From there, I just wrote a python script that filtered for 4 letter words, and then saved the output as a JSON file. I did some manually adjusting to add missing words that some of my friends who play tested found, after.

If I ever expand this I'll be sure to add it haha! Thank you for playing!

Thank you for the really thoughtful feedback. I never considered I could've gone 6x6 on the grid, that would've opened up my options considerably. I also thought there's no way I could've composed worthwhile music with a single sound channel, but a lot of the other submissions here definitely proved me wrong. Thank you again!

Feels like you have the zen of Dave the Diver here. I liked the into a lot. A simple but good take on the jam theme!

I'd absolutely eat at this restaurant again. Good take on the theme!

Great art and execution on a rhythm game! The tetris theme was a nice little touch as one of the song choices too!

This is really well done! Reminds me a lot of Porgy in UFO 50. I love the concept of preparing for deeper dives each time. You found a really cool game loop I'd love to see expanded. The ocean is vast and terrifying.

The leaderboard is really cool! I wish I realized it sooner that the markers were saved online. Really simple but neat game. I like the jingles too. Great work!

This is great. You made something really unique (I'm a sucker for DRPGs). It's a really nice execution! IMO the rhythm gameplay is a tad unforgiving, but this is a really cool idea worth expanding in the future.

I like the arcadey nature of this one, it's a really unique take on a fishing game. Really great art, by the way!

This ended up being one of my favorites of the jam, honestly. I love the story behind it and the execution. I'm going to share this with some loved ones. Nicely done!

This is really cool! It's neat how you took the souls formula, turned it on its side, but kept the slow, commitment-style swing and rolling. It's a perfect jam game in which you explored a really simple idea well! Great job with the hit feedback too by the way, the connecting swings have a lot of meat to them, and I recognize that was probably a difficult thing to do in the constrains of the jam.

I think this is a really, really cool idea that unfortunately feels a bit big for the NOKIA 3310 limitations. It's difficult to tell what's going on, but I like the way you tied cell phones into the jam as a mechanic, and the low resolution adds a lot to the atmosphere. The thought system when calling victims is REALLY cool. The whole thing reminded me of Suda 51's experimental era. I'd really love to see another crack at this idea, because there's definitely a vision here.

My first turtle was my practice turtle (RIP), but the second one made it to the water! It was a little tough to tell what the turtle wanted, I felt like sleep and boredom looked kind of similar, but that's part of owning a pet that can't tell you anything. It was cute. Neat, short, and sweet take on the theme!

This is really interesting. I'd love to see this expanded if you ever get the chance. It's a neat curiosity that I could see really becoming a zen incremental game.

It's really charming! I like watching the clouds lazily float by and the touch of the hat being an extra life is cute. My highscore was 16,940, and I really liked how it became absolute chaos after the 10,000 mark. Cute art!

I think the idea of a early 00s rhythm game is really neat! I really appreciated the minimalistic approach of a single channel for melodies. I think I would've liked to see a countdown for the songs, and the text scrolled way too fast for me to read it. That said, I think commitment is the key quality here! It's incredible you went ahead and made a guitar hero-like in such restraints.

What unlocks the locked menu option? I think I saw a heart on both songs. I'm curious!

I really like this! I can see this being a bit of a zen version of Tempest. If you ever revisit this, I think it would be really cool to have the enemies sync up with the music. I think this is a really cool concept!

Reminds me a bit of a few of the modes on an indie game I played once called #Funtime that was inspired by Geometry Wars. I like how this twist on twin-stick shooters really changes up the route planning. Very neat!

Great focus and use of the themes. I love how intuitively the difficulty progresses and the the little "aha" moments that come with them!

I really love the feeling of anticipation I get in the intro, it gets me really excited to explore the world. Reminded me of the opening bit of Lord of the Rings :)

The platforming is a little stiff, but I think you're cultivating a really cool atmosphere here! Very cozy (and the flutes SHRED)

I really love the feeling of anticipation I get in the intro, it gets me really excited to explore the world. Reminded me of the opening bit of Lord of the Rings :)

The platforming is a little stiff, but I think you're cultivating a really cool atmosphere here! Very cozy (and the flutes SHRED)

Made me laugh :) Good humor!

It works now for me! :) This is really cool! Very creative as a conquering-type of asynchronous multiplayer game too!

Classic  sisyphusian entertainment!

This is extremely zen. I found myself just trancing out while gently delivering cargo. Very cozy!

I loved this one! I think this would be a great idea to explore after the jam, you really made Crazi Taxi your own!

If you update it further, I suggest in the future look into a minimap? I feel like there's a lot of potential in identifying paths in patterns, and then executing them while driving!

I'm new to these, but looking at some of your other projects, you seem to have a great track record of extremely polished submissions. This one is no exception. An AW-like in 3 hours is really impressive, and it plays great!

It won't seem to load for me in browser 😭 Multiplayer is such a cool 3 hour concept, I'd love to try it!