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2nd Law Games

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A member registered Jun 08, 2022 · View creator page →

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thank you so much <3 

absolutely! There will be lots of improvements in mechanics as well as visuals (especially UI, as you mentioned). This demo is really just a concept alpha to see if the core gameplay mechanic is fun and makes sense :) 
Now the polishing will take place!
Appreciate your feedback! Helpful and constructive, just as I love it <3

hahaha :D
Thanks so much for your feedback! There will be lots of improvements for the new prototype of course :) 

thanks for giving this rough demo a try! Much appreciated :)

Can you give me some more insights about what was it, that made it so hard for you?
Also: did you use a wireless keyboard?

This demo is pretty old by now, so I'm very looking forward for people to test the new version(s)!

😄

thanks <3 :) appreciate it

thank you! the text was the most challenging on that thing 😅

thank you :) 

thehehe

love it!

I know gore was not allowed for the jam, but I figured I'll try it anyway 😄

absolutely awesome! Thanks so much for this tool!

thank you so much for your feedback! Highly appreciate it <3

Yeah since this is still an alpha, most of it acts like a placeholder so far (especially the dialogs).

This game will get another, more polished and further developer prototype demo in 2025 as well as the finished version. 

Hope to see you around when new versions will be uploaded!

oh wow thank you so much for the kind words 🙏

nicely done! The "one more try" effect kicks in quite fast as well.

wish you all the best for the Kickstarter campaign!

awesome to hear! Super glad about your feedback <3 thanks a lot!

thank you! And thank you for the details and feedback :) 

aahhh ok, then it sounds like everything runs nominal, good! :) 

yeah, the dash attack gives you quite some momentum. Though, you can cancel the momentum by just walking into the opposite side

just diggin into the problem: so you ran into one direction, let go of the keyboard, and the character slided further and didn't almost instantly stopped?
Or did you do a dash-attack ?

Or let me ask it in another way: When you run around, for example to the right side and then switch to run into the opposite site (to the left). Does it feel almost instant or is there a noticeable lag between you pressing the Left key (or A) and the player character going left?

can you give me more informations on what OS and Browser? I assume you used the built-in keyboard on the laptop?

awesome! Let me know what you're thinking

Congrats on your launch! Very great pixel art and animations <3

you certainly did! Thanks again :) was a pleasure to work with you!

I know. You'll be in the credits of the game. To be fair though, the stuff you made was hugely edited by now, so there is not that much left of what you did :D 
But still, I got you on my credits list as pixel artist :) 

thanks for making people aware of it!

thanks so much :)

On down press, the player is accelerated down. And on contact with a fuse, it is getting stomped.

thanks!
Do you mean the down dash? To Stomp the fuses on the ground?

thank you for the hint! Fixed it :) 

ooopsie. Ye ol' switcheroo 🙈

of course! There you go :) 

lovely made! Getting some serious Mario Land 2 vibes!

lovely made! And the soundtrack(s) are sooo good!

lovely prototype! Stunning pixel art and the idea of the game is brilliant!
For me personally it could've had a bit less text overall. And the very first rythm battle was quite hard. I would think of maybe some short introduction of the buttons for the lines, and some sort of very easy and slow song to get started and get a feel for it (and get me thinking I've actually earned the "you rock" :D because I absolutely sucked xD

Keep up the good work! 

absolute awesomeness overload!

(1 edit)

awesome work! Thanks a bunch!
I noticed there is a lag between the initial jump and the extra jump. How could I reduce this lag to 0?

awesome work!

as I wrote before. Stunning work. Like really triple A things going on here

thank you so much :)