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2 Stupid Devs

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A member registered Apr 20, 2020

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Interesting example with Sokpop and puppetcombo i didn't know about them. the patreon = free copies of the game is a cool idea.
I keep trying to turn away from the advice of just put a price on it. but basically thats been the unanimous feedback I have gotten.

I apricciate you taking the time and Im going to look more into that paid + patreon idea

(1 edit)

I would like to preface this post by saying this is my first game, and it is nothing special. but i have worked full time on it now for over 6 months 10+ hours a day and i believe it is comparable to many of the games launched on steam in the $10/$15 range.

I really want to be able to keep making games but I do not want to start making products. i got a lot of positive feedback from random beta testers and what they love was the random jokes and zany visuals and dialog which i feel only exists because this was never meant to be a "product".

So i decided to launch in early access on steam for free, but with 2 "support the devs" DLC options (3$ and 15$) over the past 3 days i have had over 1200 people get my game, and good reviews and feedback, but only 11 people have supported us, and 5 of them where early beta testers I met on Reddit. 

This was kind of crushing to be fair, i really thought there would be more support for our vision of "making something of quality but staying free" but it seems not on steam. 

one of the people who found us threw steam recommended instead of giving up on the plan of staying free, giving it a shot on Itch.io.

But before i go threw all the work of ripping out the steam leaderboards and all the in game mechanics we linked to them, i wanted to hear a bit of candid feedback, do any of you think its possible to make say 1000$+ a month here on itch via donations on a free game, that could have launched on steam for say 10$ ?

For reference, here is the game play trailer I put together:
(MODs this is a unlisted video without any linked to my steam page, im just putting it here for a bit of reference to hopefully get clearer feedback on my question above.)

my dream is to find a way to make games, without needing to worry about them being products, only about if they are fun.