To read that you enjoyed it means everything to me! So glad you found something interesting in it and I hope you had lots of fun. Thank you for playing it! Let glory find you in every single step of your journey, always!
2think design studio
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Hey there! Yeah, I envisioned each god having 2 or 3 different attack patterns but here is what happened:
I was running out of time (development already extended for an extra year and I started to generate debts and frustrations lol), and the cart's memory was almost at its top (cannot surpass 4 megabytes for a GB project) so I decided to "hit two birds with one stone" and what I did was having the same programming and background with only the God's faces sprites changing, as well as some (very little) dialogue. This saved a lot of space in memory and in sanity ha ha ha.
Did you get the fifth god though? I went full nuts on that one. Once the first 4 are cleared go back to where the game starts and go inside the ruins around there for the "real" ending.
Thank you for the feedback, It has been noted and taken for the future! Cheers!
Hi there! You fill my heart with happiness with this comment! Thank you so much for your purchase, it helps more than you think! I hope you continue to enjoy it for many hours and keep discovering things in it!
While there were hardware limits creating the game, to tell you the truth there were others that were programming skills lacking on my part, but hopefully those rough edges won't get too much in the way to enjoy the game completely.
Here is a discord link if you want to join, sadly there is no guide at the moment but I will gladly answer all questions in there. Have a great hunting and thanks again! Cheers!
Thank you so much! I was going for a minimal design to resemble titles in which the game was inspired (final fantasy adventure, dragon quest and zelda obviously ha ha ha) and saw that they too used the same idea of having a clean box art with just the logo. I think this design really shows what type of game to expect (relating to the titles previously mentioned).
And yeah! Nintendo Life review was awesome, the trailer was also covered by IGN like you mentioned before, everything to build up the hype not only for Glory Hunters but to the whole new game boy games have to offer.
We are pushing the GB games to new audiences with as much platforms (media) as we can to spread the word. All your support helps us a lot. Lets make the GameBoy games strong as ever!
Im still waiting on my copy tho, so reading your comments just get me even more excited for when it arrives!
Ohh man, thank you for the support, its great to know you are liking the contents already! It means the world to read comments like this and just hope you get lots and lots of fun with it. All done for the love and nostalgia for the retro gaming scene. Have a blast and let glory find you in every single step!
Yes it is. Im sorry to hear that! Will take that into account for future projects. I wanted to punish the player for dying, but I guess it got way out of hand ha ha ha. Thank you for sharing feedback and it is always welcomed! I hope you have a blast with the game even with those annoying details (because there might be more than one ha ha ha sorry!).
Yeah. The isometric point of view is very appealing indeed. The idea of making an RPG like Super Mario RPG has always been on my mind, or even a spinoff of glory hunters using this view. Hopefully this idea can evolve into something playable and fun in the future. You never know! Ha ha ha.
Thank you for the wishes! I appreciate them!
Yep.. happened to me too. Want to make a video about it. I had to go back on every corner of my game changing from local to temporal when I had the chance (whenever someone asked you a yes or no answer and stuff like that). I also turned many of them to flags, and it was a nightmare because I had to keep track of them on an excel ha ha ha. This took months to fix. I also used a global variable that was shared among minigames or numbers that could be reset on init screen.
I discovered this issue when I realized the variables were rewriting themselves (I didn't know you could check how many active variables the game had).
I feel you, it was one of the most terrible feelings I had while scripting the game, because I knew the only "fix" was going back and redoing most of the interactions and stuff. A valuable experience that will not repeat itself. Local variables can turn your project into a nightmare, and temporal ones are your best friends (whenever you can use them of course) alongside with flags and using global variables multiple (and I mean a LOT) whenever you can.
God I could re live the feeling just reading your post. I shared my experience with my Kickstarter backers, but a proper video showing this tips needs to be done ha ha ha.
Im sorry it happened to you, but I also know you will never, NEVER ignore that issue in the future. The trauma can be huge ha ha ha. Cheers and best wishes on your project!
PS: Deactivate the "view connection lines" as well and get used to work without them, no matter if you are working on an old pc (like I did) or a PC master race moster machine (tested in a few). By showing them on your project you will start getting unbearable slowdowns with everything (including simple stuff as writing dialogue) and you won't be able to even select scenes anymore ha ha ha. "Flies away"
Ha ha ha. Happy birthday! I already made a post on social media. Glory Hunters will officially release digitally in Itch on June 8th:
https://x.com/2think_ds/status/1788612839013527637
Will make a post in here to officially announce the date. Thank you for your interest and support! May glory find you in every single step, always.
Hello Tyler! I will be making an announcement about the official release date for the digital version in the next few days. Had to fix a few small bugs, but I think the game is ready! Hit me up with an email at gloryhuntersgame@gmail.com so I can provide you with a review copy to start doing that review!
Yes Damien! I feel so ashamed there is not proper credit in the demo! Please forgive me for such a big mistake, Im truly sorry! Your credit is included within the final release and I will update the info on the game's page as soon as possible! A copy of the final digital release will be sent to you in a few months. Thank you for creating such amazing fonts and sharing them with the world!
About to start open beta with kickstarter backers in search of bugs, typos and overall polish of the game. Im sorry the game has taken too long to cook, just making sure I deliver you a game doing my best. You can expect the game to be released within 2-3 months from now in itchio. Thank you for your interest and hopefully we will see you again in Glorianta!