Depends on the gamefeel you're going for I guess. I feel actions with consequences makes for a more engaging experience... e.g. pressing attack should commit to that attack ala Dark Souls. I think allowing a cancel (to say block) during "wind up" or "recovery" is a good middle ground.
Stephen Danton
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Hey Guys -- been tracking your progress on twitter for a while, super exciting to be able to give the game a go.
Below is a link to a video showing my playthrough, I shared my thots as I went along -- hopefully helpful.
Love where the game is headed and really enjoyed my time with it. I played for about 20 mins and defeated the boss. I played on a 4 year old Mac Pro tower, running Windows ofc, and used an Xbox One controller for Windows.
https://www.dropbox.com/s/a988pjub38fn1c9/FarBlade_Playthru_Apr2019.avi?dl=0
If you have any follow up questions let me know, always up for a game design chat. All the best with the game!