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3m4n-92

2
Posts
A member registered Jul 17, 2018

Recent community posts

When it comes to wingmen choosing, I believe one of the best games that pulled it off is MechWarrior Vengeance. Each wingman has a set skill in the beginning (one is better at A2A, one is better at A2G, one is better at reaction time, etc.) but as you bring them on more missions, their skills get better slowly.

Hi devs,

Just a suggestion in terms of the audio immersion. It would be great if there can be more radio chatter among the pilots in the game to give that sense where we are not just flying against machines, but rather "people" with characters. I've included my video here to see if this idea sits well (I used the AC0 soundtrack in this video, please don't sue me)

Also I find it a little anti-climatic when you do a head-on fly pass with another fighter and there isn't an audible jet roar. The jet roars would really give it a sense of immersion and chaos as the air battle rages on.

Other than that, the game is really looking good and I'm enjoying it. The difficulty level of enemy fighters in conquest is just to my liking . The difficulty of the enemy airships leave a little to be desired. Perhaps the guns on the airship do a little more damage?