Cool, thanks
3rdgen_breloom
Recent community posts
Isn't this pack from this other artist?
https://adamatomic.itch.io/cavernas
Listen, I could make a sheet comparison to show the actual copied frames, but I assume it's not interesting for anyone involved. I'm glad to see that, in Itch.io, you can literally "redraw" Nintendo's property and everyone are chill with it (aside from Nintendo that could strike any game with this asset in mere seconds). I can only add that it's easy to "take inspiration" when you literally take the material from sprite resources and sell it, but if everyone are cool with that who am I to judge.
Man, you can't seriously think that selling an asset like this is ok. It's pretty much this asset a little bit modified: https://www.spriters-resource.com/fullview/8928/.
A "tribute" it's a remind, a detail or a "feeling" that you menaged to convey into your asset, not the original asset recolored. Seriously speechless.
Well, just specifying the old stuff in the new pack would be nice :9 not to be too critical, just to be sure that no one got a false impression : )
Mmm ok, but that's it? I mean, you could have done 21 frames for the walking animation and then making a folder with only the frames needed just for RPG maker. That would be beneficial for the developers that use a different engine. Kinda sucks to have 3 frames when you use Unity or Godot : \
Oh and another thing: the last update maybe got a little bit screwed up and the doors are not compatibile with the house
Wow that Breloom is so cool!
Ok, I got it, but... it's not specified anywhere, so it looks like there are 400 new tiles in the pack and it doesn't (for now) look so. Sorry for looking so pushy, just want to make it clear for me ^^
And it would be cool to see an animated scene with the firecamp and the characters, but I have a question: why only three frames for the characters and the firecamp? The limit for RPG maker is 4, if I remember correctly, and it's pretty easy for a developer to use them inside the engine.
Thanks in advance for your answers : )