Thanks for checking out the update! It means a lot!
The barriers are new. I’m glad you liked them. Someone mentioned that the points where the zombies would spawn were too obvious and in the way of the player at times so I made extra hallways for the zombies to spawn in and barriers to hold them back until they are broken. This and the sound helped with the feel of the game tremendously. I also added the ability to take more than one hit before resetting the scene, and knock back which I feel has made the gameplay feel much better.
4Digit
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Thanks for the detailed feedback.
I implemented the zombie respawn mechanic last minute to fit the theme “short on time”. Currently, if the player takes longer than a specific undisclosed amount of time in a level, zombies will start spawning at set points around the map every 5 seconds until the player is overwhelmed or the level is beaten. I wanted to take this further and make better spawn points like you suggested, I just ran out of time. This will be something I add after the voting period is over.
For the zombie aggression after taking damage, I had this planned but I must’ve overlooked it while I was scrambling to submit and get to bed. This will also be something I add after the voting period is over.
Thanks for the tip on locking the mouse to the window! I didn’t even think about that during my frantic jam session. I will definitely be looking into that and while I’m at it I will make a custom crosshair cursor.
Thanks so much for playing!
Edit: The shadow effect was actually much more simple than I initially thought it would be. Godot did all the heavy lifting for this. Here is Godot’s tutorial on it: https://docs.godotengine.org/en/3.1/tutorials/2d/2d_lights_and_shadows.html