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5v3n

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A member registered Sep 20, 2021 · View creator page →

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(1 edit)

Hi, you can ask irrelavant questions of this itch project topic by using email. Anyways you cant use KeyDown for setting animation directly.. it spams function set animation and it wont allow model to play animation, to prevent this you can use variable..
[animation must be set one time only on each keypress]

Also you can use my action that sets animation [simple scripts] -it wont set animation if animation is already set (so it cant be spammed by keydown)
https://5v3n.itch.io/coppercube-simple-scripts










Sometimes if you have 3d model that uses same texture for multiple obj groups..
then it shows as one texture slot in coppercube.

In tools/options --untick checkbox that says : group similar materials in materials window

(this may work)

also it depends how obj exporter works.. it may group similar materials also.

(so if you use textures that has different filenames it cant do that)

This is how it looks on my screen.. i have resolution 1920/1080

Hi ,this is very nice ..  with sounds you have added and car texture it looks and sounds cool.
NB! i had problems to run the game because i had no idea how to start the game :D
Add this line to your main meny -"maybe you have this there but scale of overlay makes it invisible on my screen":
Press "R" to restart the game

Nice work, ambience feels and looks good.. Tank model is from CC prefabs (i wrote script that moves tank on terrain)

You are welcome- i added HIT animation to the AI as you suggested- it needs some work but sometimes it looks good.. i will relase update soon so its easier to setup animations and timers and other parameters that are needed for use of this scripts.

targetname is player name who gets damaged.. man in this case.
damage val is value of damage that happens if attack action executed 10 in this case.
use random if enabled puts additional damage to the damage val..damageVal+random(number)
random max 10 is in range between 0 to 9...
so if random val is 9 and damageVal is 10 -total will be 19

ifRND0miss hit.. if random is 0 ..player gets no damage at all.if enabled.

critical hit not enabled in this script-- it will be used to freeze player if hit is 19 (means total) in this case. so player hit animation + maybe some camera shake or something i will figure out.


i have 6.7.1 also- works fine.
What you can try : clean up your scripts folder-C:\Users\Lenovo\Documents\CopperCube\extensions
(make backup of files there then empty that folder.. then run ccb that is with download )



Hi, Its not possible to teleport with physics on.. 

player gets stuck if there is wall between two points.. even if i use command 

ccbSetSceneNodePositionWithoutCollision

Thank you very much. If you need some script  or editing on exsisting scripts then let me know will try to return back. I wish you best too.

(1 edit)

Enemie health you can set (it uses built in health system) -download includes only scripts. muzzle script you can take from my weapon script.

You can use your own AI script.. no need to use what i included. Main part of this share is trigger behavior. 

Inside action input as usual.

Project updated.

Currently its for lowering weapon.. next weapon will be set visible after current is low..

With animation blending it looks like lowers current and then rises next weapon.

Its easy to add both animations -if i have more time i might consider adding it.

I accidently set price to it..its free to download..so you can see it in action.

Landmine example: https://drive.google.com/file/d/1TkNKTZ5zBMmxavLNWh2HHPpy02ggWdgE/view?usp=shari...

Hi, i lost it.. i will make new and post it

Hi, with scripting its doable.. my example is made for player vs player. -to make it work to update AI positions  needs scripting , i made for my own use simple AI update script (if i find it then i post it here- but still for custom game its all about scripting)

Hi, coppercube writes file .. client program sends it to server.. server sends ot to client programs.. client writes it to a file .. coppercube read it from file- then in script it parses the string: string looks like - command_name, value,value ..

i dont currently have second computer so its not possible for me to test and make fixes  properly.

Player positions are sent out with interval..minimal event action sends commamd only if action is made and should be update something..for example remove node or create one or set visible or invisible something.

Commamds to parse you can add in script ..

In my example i dont have many of them but can be added as many as needed.

Hi.. for 3d model (half in the ground) make sure its pivot point is set to the floor just like sleepwalker have it. Probably i make new version for networking (its very old project of mine so its simpler to make new version than repair old one ) 

Cant share ccb file .. i use and add more models that i did buy from cgtrader.  Maybe i make version with free dummy models and share that version in future.

Hi, i havent used CC physics ..just once i played with it.  Will check it out later..

i dont have studio version so cant see the code but probably its fixable.

I am glad you like it.

Thanks

Thanks, this healthbar is meant for being used on AI players to display health (game actor with health) but with some simple edits it can be used anywhere.. but there are also script made
https://hadoken-records.itch.io/coppercube-power-bars

Its not free but worth its price and its probably exactly what you need.

Very cool

You need to setup command for this.. its actually simple. if object picked up you send out command so object will set invisible for others -object can be idenified by its name.. so command can be "oVisible,nodename,false" 
Script will parse this line as 3 parameters..
command:oVisible
par1:nodename
par2:value
setScenenodeProperty(getNodebyname(par1) ,"Visible",par2);

I have example for this actually .. i will upload example with many commands soon.

Yes this project will get update ..i have many ideas in my mind and i add these ideas into code. If you have ideas what to add or what to change then let me know ..feedback always welcome and helps me improve it.

Thank you very much

You already did support-you dont have to support each project. I am thankful for your support.. i will keep doing stuff for sure.

Thank you very much.. its a big amount -too big.

Thank you. NB i got double payment.. if you made mistake then i send you second payment back.

Yes, I added payment option (its optional).  i removed payment options in past because most people didnt understand that they can skip the payment and download file for free.

thanks, this project will get updates and optimizations in future so any suggestions and feedback always welcome.

https://drive.google.com/file/d/1nMOYQ4-_8nxezWtaQ8lHujSgvtcAN2Ty/view?usp=shari...

its a good language to learn ,very powerful. Freebasic have friendly community..so if you need help then ask www.freebasic.net forum

I am glad you find it useful.

Thanks, will keep going.. more cool stuff comeing soon.

Thanks,glad you like it.