I want to know how to properly save dynamically generated objects, such as monsters, equipment, etc. Their quantities are uncertain, so how should I write the constructor function? Thank you.
GuaiWuLieRenGe
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Create Event:
live_init("ui.lua");
Step Event:
live_update();
Draw GUI Event:
live_call("draw");
Hi, I got this asset at YOYO store a long time ago, but it seems like you are more active around here, so I asked the question here.
I need to restart the game to see what I changed in ui.lua file. I don't know where I went wrong.
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