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A member registered Mar 10, 2021 · View creator page →

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Can’t say I’ve heard of it before. But looking it up it sounds pretty neat, though even just reading an overview for it I’d say the similarities might be more surface deep, as a note

I might try to make a build way down the line. But I lack anyway to even try and test that it would even start let alone the rest. 

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there are instructions for moving your save over to the new version in the ReadMe folder. (Basically copying and replacing the save folder)

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20 chapters (plus paralogues) has been our plan from the start. Hope you continue enjoying it throughout development!

Did you play the game? Its not RNG based, its a card game. There's also saves at every day with a hyper fast forward option.
There's like 5 difficulty levels including a literal "skip" one for those who prefer to just see the story.

I'm happy you enjoyed parts, but the difficulty option is literally there before every fight, so I'm not sure what else we could've done to address the issues you pointed out since multiple of them seem outright inaccurate

You need to actually reply to the other coworker by selecting the option on the desk without progressing.

haha, yeah that specific part might've taken a slight inspiration from it. Happy you enjoyed it!

Ending 1 was either lose the card game 3 times, or take the boring route to not engage at end of day 2

You can set the difficulty on the card game to “skip” if you’re not enjoying that part 

it doesn’t react to anything but if you keep it the same. Really it’s just a way to customize that nickname 

also happy to hear Joiplay has worked for you. It definitely has a risk of not working. 

Aw, that's unfortunate. I hope you can take some more time for yourself soon.
And yeah, I'll do my best to do the next update as best as I can. 

Happy you’ve enjoyed it, and hopefully I can finish up the release in a timely manner. I make monthly updates on my discord with status updates for everything I work on. But it is ultimately something I do in my spare time so I appreciate any patience you have to give. 

As long as it takes to finish. Usually I can get content updates out in ~3-4months of the previous release. Usually. 

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This chapter is more about fallout from recent TFs in the story, TF-wise

start at beach, enter. Then change areas using the cardinal directions via that thing you said (N=North, etc… with m=middle). Unless there’s something else unclear? 

I’ve been working on it consistently since 2020, so even if it comes along slowly I am quite committed to completing it and have found good ways to avoid burnout as part of that. 

Each night can branch off in one of two ways, so the branching is relatively straightforward to track by ending number if you leverage that. 

Multiple, yes

Currently this game has 8 chapters + 2 paralogue chapters done. About 1/3rd of the planned story, give or take. How long will vary quite a bit based on how efficient one is in SRPG type gameplay. Take with a grain of salt, but maybe 10-20h currently?

The game was originally designed to not use any commissioned art at all, so the text box art uses the mentioned character generation that comes with the engine (plus sourced parts to be usable in it). When it got bigger and more popular and I started commissioning art, I focused on things that’d be ‘nice to have’s for the art and weren’t in the game before, rather than trying to replace what I already had in another form. TBD on if the text box portrait art ever changes, but it’d be a massive undertaking to replace. 

That is correct

Something I have and will consider, whether in the walkthrough or otherwise. Though I'll likely do so later in the game when enough of it is done for me to be comfortable reassessing all the drops and updating those at that point.

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Those options are based on if your previous choices gained enough affection to pass around the halfway point of maxing her affection. So they’re locked out if you don’t. But, to note, the other option is not meant to be lesser or more. Just a different path. 

Enemy drops primarily yes. The rarer items will also become more common as the game progresses. Hole in the ground has more opportunities to get drops in the gauntlet or parlor mode options 

I will note that there are some. Some in bad ends, and a at least one notable one in the main story. There will also be more in the future, of course, if based on how the story. (They also can be opted out of, to note, if you choose less horny options when progressing through the story).

But yeah. My priority in game making is Story>Gameplay>TF-TG Experience>Sexual Content. So I don't force it if I don't feel like it's what matches the story. I'll be open about that. Glad to hear you were able to enjoy it regardless.

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Saves are transferable between versions, yes. There’s some more detail in a ReadMe file attached. But it basically is just moving the save folder into the new version

As for the finished version specifically, I’m not planning any changes to the game that’ll break saves, but I wouldn’t be surprised if it does happen. 

Sorry about the delayed reply, this was in the comment filter and I just looked at that for the first time.

For getting TFs. Most are available throughout. But there are some that are considered more significant that are missable. If you just want to see them, then there’s the chapter skip function to jump to around that section of the game and play it to see it. But in terms of being available again later, then yeah, that’s not currently something intended. 

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Yeah, that's my bad on mistakenly thinking I had finished that section. The section would read...

[Edit: It's in the old walkthrough, and will be added to the new section mentioned. Redacting after they responded for the sake of not having it out here. So people can choose to look for it in the walkthrough if they want to.]

Which already exists in the "old" walkthrough section, but I, as noted, mistakenly thought I already moved that info over before publishing everything.

Interesting information that I will parse for the future and keep it all in mind as I continue the gameplay side of the development. That's a bit out into the future so I am grateful for the thoughts.

But, I will note this: There is a heal spot right before the end because the gameplay balance arc is incomplete in this. I was aware of that and added that specifically for that reason. If you see this, I hope you can experience the ending as you expressed a desire to via that. You shouldn't need any of the upgrades to do so, to note, as I balanced it with that in mind.

The SRPG Studio engine this runs on doesn't support anything bar Windows.

As an fyi, after the 3rd key, there’s a super quick (like under a minute) way to get through the past room and see the ending. In case you’re curious how in all comes together.