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A member registered Nov 22, 2016 · View creator page →

Creator of

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(2 edits)

Hello supporters ;)

I'm working on a teaser Bolminok's Kingdom 2, it will pickup from where first game ends ... it be short, more effects/eye candy. Now this does not mean I'm doing more than a teaser. 

It depends on how sales are going on this current version!

Long live Amiga !

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Thanks for your input..

AmiSSL was released just when I already gone to next stage in testing/preparing a distro release, you can just run the installer your self, it won't hurt the 32se in anyway.

I don't think the newer Picasso96 adds anything useful, it has support for more gfx cards, but I'll check it. Don't liked it before cause it's not official.

I now remember why I stick with Picasso96 2.0, the hacked versions does not run well... try run SysInfo...white screen

I think I tried one or several betas of Dopus before and they not stable or had bug, I'm 99,99% using filer, 

more modern but lacks some nice functions that Dopus has ...and Filer better in some areas ;)

I've looked in Instructions on Theme import, it does need some more clarification. install many Themes at same time..I'll think about it

TIP. 

You don't need to wait for me to update 3rd party apps, you can install/update them yourself if you are in need for them

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sometimes in BIG rat "level" move restrains gets shifted to right, a bug I'm trying to find, only way is to quit to menu start game again.. sorry

bug found and fixed on v1.06 !

ahhh that's a coding miss, new version is done ! thanks for the info !

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I would like some input of the game, now this is not a triple A game. Is it fun ? Is the story some interesting addition to the game? etc..

sorry, it would require more than one disc, use Amiga Game Selector and install the game on the provided Workbench

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Most Amiga game coders are on itch today, we wanna show / promote the creation, you can't on Aminet, Aminet was a competing platform in it's days! you are using wrong word, I'm not refusing, I'm preferring itch.io ;) and biggest thing it doesn't have is a store function so you can't sell your creations

cool!

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thanks! PS. Doors are haunted, no keys, locks/opens by own will ;)

Hi,

I tested on emulation 2MB chip and it runs. I also checked code, nothing loads twice, strange that Snoopdos shows that

Right after logo.iff game is to open a AGA screen, try start game from early startup. I have no real Amiga

Thanks for the input

Thanks, I's done for now, no plans. It is however prepared for more, I'm one person and have other things to do, hard to get time for it all ;)

game doesn't work, missing file error!?

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ha ha ha, I feel haunted now .... ;) thanks!

Cool !

Great work ! Keep up ! 5/5

thanks!

hmmm maybe remove "CD32" from iso name, confuses ;) good work on the game !

xxx_CD32.ISO run on CD32 ?

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I'll take a look at it... new version has the function to turn off text

you can turn off clock, menu row is only there on mouse point. if you mean icon name, there is no off switch. can you explain more in detail and why you don't want the text

I have removed resolution limit, you can run 1024x576

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point mouse over dock bottom 8 pixels and options is shown, click H for user guide, the resolution 576 makes the dock run in different mode(chipset experimental never made it ready)

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hmmmm, not seen such error... have you copied library files in archive to libs: and using correct icon.library as well ?

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Thanks, Yes it's in game description that DEMO version does this, the full version returns to menu ! I noticed you not read game instructions... you miss the hole idea on the game ! ;) 

wow ;)

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That's cool thanks! Nice compilation/gameplays

as expected ! ;)

Hi , I was not todo special Vampire version but it got me wondering why Tracker is not working on it, anyhow I've put up a new version 1.09 this requires manual action, so you probably need just to start the game and music should play, the before Vampire autodetect is moved to hold L-SHIFT during launch of game icon... I'm to remove it entirely in future...

ohh V4, I had a lot of problem to make it run on it, Tracker locked it up, maybe it's my core 10400 that's fault ?? so I changed player for V4 HW but kept old one for non V4 since the new player not working on plain Amiga..... What core are you running? I think I have to take a second look at this...

Hi,

It's same game just with time limit, there is no code difference, does key M switch anything ? start/stop music. I did a stream yesterday with the retail version and there was no problems, music plays.

maybe your low on chip mem on normal boot or something else is in way... good that it runs ;)

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running from WB3.1 > ?!, run game and wait a bit longer time if it comes alive the screen. try turn of cache etc. on cpu / try other expansion card. try run no ss and manually loadwb for max chipmem / it should just run it's a plain AGA game, if it was demo version DL latest and try again

thanks !!

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projectiles do this if cpu power is too low, 68040 should fix it, enemies are ghosts, they go trough all

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ohhh, cool I have no real machine to test on... good to know

Just a bare 020EC 14Mhz with some fast ram ??

Pumpkin is a fixed issue among some other things.... v1.06 final I hope.

Thanks!

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thanks, maybe...

It requires ASM coding to fix a slave for it :( 

I'm glad you like it!

Thanks for trying out the game ;)

Great stuff !!!

it looks so cool....