Adding in a multibreast option for the dog TF is planned for the next update.
8bit_familiar
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Hmmm, it seems you need to be logged into twitter to view the link. Might have to host it somewhere else.
In terms of free after early access. It's actually the opposite, the game will go up in price to reflect the increase in content.
This project might go free far into the future, but that would only be after I have other completed projects released.
Sorry but currently I don't plan to port this over to android. The game is reliant on keyboard and mouse controls and it would take a lot of work to redesign everything to work with mobile.
You would also need quite a powerful phone to run the project since I'm using real-time liquid simulation. And I'm not even sure if the simulation support mobile.
Is it already public, anyone can get it? And I'm afraid when it leaves early access it will actually get more expensive (only by like $1-2) to reflect the increase in content compared to the current minimal content.
A free demo version featuring just one of the TFs could be something I'd consider tho. And perhaps it would go free far into the future once I have made other released projects.
I'm happy to get ideas. Dialogue would be nice to add, and having the option between willing/unwilling is something I know quite a few people would like. It's not officially on my roadmap for this project, but I'd consider it if I'm ahead of schedule on the core features. I am aiming to have the project complete by the end of May currently.
But even if I don't incorporate certain ideas into this project, it could very well make it into the next, since I would like to make a more fleshed-out version of the donk game in the future.
Some of the bugs that I'm currently aware of.
The UI button does not close the advanced options menu.Grabbing(right+left click) onto the pants while they rip causes that hand to get stuck.- Grabbing an udder teat and then using the tab key to swap from right hand to left hand has some jank.
- Hide cursor button sometimes hides the cursor when it shouldn't be hidden. (Aka when hitting tab to enter cursor mode)
Udder at large scales is kinda janky. Not sure how much I can fix that.Not FixingSome input fields allow negative numbers which can cause some weird results. (Negative production stat will shrink the udder for example)Not Fixing ( Gonna call it a feature, not a bug ; P )- Adjust colours on arms and tail, they don't quite match with the rest of the body.
- Fix the weird line/gap in hand on the final TF of the cow hand.
- Low Resolution on dog leg and arm TF.
- Some hand sizes clip into the dog knot.
- Udder + Dog torso doesn't reposition the udder upwards.
- Dog Tail grows in too quickly ?
Thanks, the plan is to also use the same menu to let you change the species of each body part as well.
I could bring back a similar text system I used in my previous game, I just wasn't sure if I should keep a silent character to keep it more immersive? But it could be something I look into to if there is demand for it.
Please feel free to leave questions, issues, feedback, suggestions and more on the forum boards.
I'm usually most active on Twitter, but I'll be keeping a close eye on here as well.
I know the game isn't much yet, but expect rapid development and updates in the following weeks.
Thanks again for all your support.
I'll leave this board unlocked to act as a general comments section. (Since you can't have forums and normal comments on itch projects ?)
Honestly, couldn't tell you. It's a bug that I've only ever seen mentioned from that one commenter, I think their antivirus might have falsely flagged the game and broke it, no clue.
Not sure why you'd want him to fall from the chains tho. There is no floor so he'd just fall off the screen if that happened xD