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8-Bit Ape
Creator of
Recent community posts
Haha, maybe! We really want to get back to this game, but so far publishers aren't biting which means we need to focus on projects that will make us money. You can play our new game that we just released though! Should keep you going for a little while: https://8bitape.itch.io/dungeoncrawl
Woo! Are you from Southampton? We try and have monthly meetups: https://www.facebook.com/groups/sotongamedevs
Good luck with your game!
Dungeon Crawl is a turn-based multiplayer adventure game that hearkens back to nineties fantasy board games. Take control of four heroes and adventure deep into the dungeons of the Demon King! Use exciting abilities to defeat enemies and collect new items and weapons to improve your heroes. The game is spread across three environments, each one themed with unique graphics, monsters and music.
Dungeon Crawl uses the AirConsole platform which allows up to five people to play cooperatively or against each other. Players use their smartphones to control characters which allows for unique gameplay such as sending secret messages, allowing players to manage their inventory offscreen and learning about defeated monsters. Invite your friends over for local multiplayer fun; explore dungeons and fight monsters together!
If you like what you see, you can play Dungeon Crawl in your browser right here on itch.io: https://8bitape.itch.io/dungeoncrawl
Let us know how you get on!
Swords & Shadows is a top down hack n' slash inspired by Zelda and Torchlight. Adventure through endless dungeons, fight monsters and (eventually) defeat bosses! You can download the latest development build here: https://8bitape.itch.io/swordsandshadows
I've recently added some bats and potions into the game you can see a short video below:
Full list of features in the update:
- Bats: Fast and kinda scary but super cute at the same time
- Potions: Heal yourself as you adventure through the dungeons
- Increasing Difficulty: The further you go, the harder the dungeons become!
- No Timer: Who needs timers anyway?
- Game Over Stats: When you die, it's game over and you get a screen detailing your progress - number of gems collected, bats killed, rooms explored etc.
- Bug Fixes: Fixed a bunch of things and made the game a little fairer (still tough though!)
Try and beat my score!
Added more to the game over stats in latest patch: https://8bitape.itch.io/swordsandshadows#download
Try and beat my score!
Update is available! https://8bitape.itch.io/swordsandshadows#download
You can read a about it here: https://itch.io/t/147817/development-build-110d1-has-been-released
Here's a mini update! https://8bitape.itch.io/swordsandshadows#download
The overworld terrain is going to take a lot more effort than I realised... We have two people working on code side of things now though, which is awesome. Here's a video of the features in the mini update:
- Bats: Fast and kinda scary but super cute at the same time
- Potions: Heal yourself as you adventure through the dungeons
- Increasing Difficulty: The further you go, the harder the dungeons become!
- No Timer: Who needs timers anyway?
- Game Over Stats: When you die, it's game over and you get a screen detailing your progress - number of gems collected, bats killed, rooms explored etc. (a few of these will be added in a later patch)
- Bug Fixes and Gameplay Balance: Fixed a bunch of things and made the game a little fairer (still tough though!)
Hehe, will be dropping a mini update very soon. The overworld terrain is going to take a lot more effort than I realised. We have two people working on code side of things now though, which is awesome.
Here's a video of the features in the mini update:
- Bats: Fast and kinda scary but super cute at the same time
- Potions: Heal yourself as you adventure through the dungeons
- Increasing Difficulty: The further you go, the harder the dungeons become!
- No Timer: Who needs timers anyway?
- Game Over Stats: Just finishing this now. When you die, it's game over and you get a screen detailing your progress - number of gems collected, bats killed, rooms explored etc.
- Bug Fixes and Gameplay Balance: Fixed a bunch of things and made the game a little fairer (still tough though!)
Thought I'd drop a little update so you know what I'm working on!
Potions:
Some chests and enemies drop health potions. You can carry up to three at a time and use them with Tab key / LB. These are in game and working, just waiting on some sounds!
Bats:
Bored of killing Skeletons? Soon you'll have to contend with Bats! They'll have some kind of dash attack with cute animations.
![](https://media.giphy.com/media/3o7btLWpvmDuqQk8z6/giphy.gif)
Overworld:
I've designed how the overworld will work and how it will link dungeons to villages. It's inspired by Diablo and Carccassone (a board game). The tile placement should give me more control over the world and possibly might allow for puzzles. You can see below a page from my notebook...
![](https://media.giphy.com/media/l0IykrTiHTvuL8gmY/giphy.gif)
I hope you're interested in what's coming up! Not sure how far away the next update will be, my estimate is 2 months. The terrain system is going to take some work... If you have any features you really want to see in game sooner, drop me a comment here!
Thats good to know! There's not a lot you can do at the moment, but I have just added potions to game and will be removing the timer. It'll be an endless dungeon, but on death you'll go right back to the beginning. It'll display a stats screen when you die telling you how far you got, how many enemies you killed etc.
Thanks for playing!
A tiny update that has some extra sword animations and control information: https://8bitape.itch.io/swords...
- New: Multiple sword animations
- New: Lists controls for Jump Attack
If you find any problems, just drop a comment!