I really like the concept of switching ships and gradually gaining more weapons over time, but the hazard spawn placement seemed random and sometimes game me barely any time to react before pummeling me. Also the lack of sound effects was jarring, but the music was great. Overall, I think if you gave this more time and polish, it could turn into a solid indie title!
A-Lick
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Certainly an interesting mechanic by forcing the player to figure out the operations instead of the numbers. But I found the presentation to be pretty lacking. Also I'm not sure if it's random or not, but I got some genuinely hard problems almost immediately. I could see this being a hit with math nerds, but frustrating a lot of other casual players
This game has a lot of charm! I enjoy the silly art style and the music, plus the power-combination mechanic was really cool (it gives me Kirby 64 vibes, which is great). I do wish there was more of a challenge aside from pairing up colors though (hazards, time limits, etc.). Also this game would probably be pretty difficult for people with colorblindness. Otherwise I think this game has a lot of potential!