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A1steaksa

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A member registered May 22, 2019 · View creator page →

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I definitely agree that it would've been more intuitive to control that way, but part of our goal was to make an intentionally difficult to control game.

Finding the balance between what is too hard, too easy, and fun to control was a real challenge.  This was the best balance I found from testing it, but I'm sure with more time and outside perspectives it could be refined further.

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In case it's helpful, here's the real-world case that got me hot and bothered enough to post about it:

That gap makes me wish for a swift death

I'd love to have snap to vertex take multiple points in and use those to intelligently position and scale the moving object.  There are cases I've found where tiny gaps develop between objects and it is currently not possible to my knowledge to fix those tiny gaps.

For example, I'd like to match up these two objects so the purple meets and matches the gray.

Currently there's no good way to do this other than snapping one of the points and then trying to scale it to match.  That's no good.

I'm no UX expert, but I think it would be nice to be able to select select several vertexes to snap at once by something like holding SHIFT and then once released, all snapping takes place at once.

Something like this:


Now, admittedly I'm aware of the fact that this kind of warping cannot be achieved with simple scaling and would require warping the model to make the proportions between vertexes match between the two.  What I've mocked up above is my idealized version of the tool.  It would be still quite useful to have something more akin to snapping a vertex to another, then pinning those vertexes together while snapping another two vertexes together.  Effectively scaling the model along the axis between the two vertexes.  It would allow for things like this:


Which leads to a result like this:


Obviously I'd love to have the many-vertex snapping tool, but I would also be thrilled to have the simpler MVP example as well


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I did it and it was very good.  

Java:

https://pastebin.com/PAJy8vSq


It's going to assume you have a 1920x1080 screen, the window is maximized, and the page is scrolled down such that the very top of the game is touching the bottom of your browser's address bar

I'm gonna make something to speed run this for me