Thanks, it means a lot.
A3rial
Creator of
Recent community posts
1. the Unfinished NadeJumping game is a difficult and anger-inducing FPS platformer where you use grenades and a grenade launcher to blast yourself upwards an obstacle course.
2. the Unfinished NadeJumping game by A3rial (itch.io)
3. The sounds were downloaded from freesound.org (all under Creative Commons 0 license,) everything else was made by me.
4. The game is suitable for all, though it has explosions and guns in it.
5. CET aka UTC+01:00.
6. Any critique, harsh or not, is welcome.
Honestly, although the game title is "the Unfinished NadeJumping game", the game is... actually pretty finished. I mean, it's glitchy, it's messy and I so much want to rework it's mechanics and maybe change a part or two, but everything seems to be in order.
When I first started making it I quite literally thought to myself "well, difference between 2D and 3D game is just an additional axis."
Boy. Was. I. Wrong. Even though I had the benefit (in this case) of being unemployed, meaning I could push myself and try to work for several hours a day, out of 13 days it took to make it, most were spent just trying to make the character move like I wanted them to.
For example, the day before I submitted I thought it was all working fine and then I tested how player movement handled a sloped surface and poof, another day of digging through Unity documentation and tutorials to figure out something that I thought would be a "simple addon."
Still, having started learning C# less than two months ago and having no prior experience in programing, I feel like I made strides, big ones too. Definitely learned to manage my expectations though.
Thanks for hosting the jam. I feel like I learned a lot here.
the (un)finished NadeJumping game: the Unfinished NadeJumping game by A3rial (itch.io)
It's an FPS platformer where you use grenades to propel yourself upwards an obstacle course.
Any feedback is good, though I'd love some ideas on how to make a 3d character controller feel good to play.
1. Hi there! What's your name? Want to introduce yourself?
Hello! I'm Chris. I'm bad at introductions, but I'm really passionate about video games.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
It's my first time. I actually started to learn to code less than two months ago, but, right or wrong, I kinda feel like I got a handle on things. I'm participating because I feel like time limit will actually force me to see things through rather than go too big and give up half way through.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
My tastes are pretty broad, but recently I fell in love with Ultrakill.
4. Do you have experience with game development? What did you do/with what engine?
Absolutely frickin' none. I once tried to do stuff in BYOND with no knowledge of programming, but my mental masochism days are over.
5. Tell us about something you're passionate about!
Disappointingly few things besides video games.
6. What are your goals for this game jam?
I want to try and do the entire thing from start to finish. I want to use the limited time to set an achievable goal for myself and actually see it through.