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FoxBall

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A member registered Jul 14, 2019 · View creator page →

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(1 edit)

i bought it anyway cause i wanted to support the concept, it... almost works if you run it through revive. however, it does not respond to the controllers (index in my case) except for the 'ok' button (bound to right b apparently) and hand tracking. i had to use keyboard controls to move around. i got as far as the first sex interaction with the first mate and found unfortunately it doesnt move the camera to where your character's head should be, leaving me floating above the scene.

i know it may be considerable work if libraries arent available, but id greatly appreciate proper support in the future. i love the concept and hope to be able to properly play it at some point

maybe through the unity start menu i might be able to get it to bind more controls but i havent tried that yet

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couple things, first of all, love the game! truly great stuff here. that being said, having played both the demo and the current paid ver (0.2.5d at time of writing) i have encountered the same bug twice. on the night where you are you are supposed to find annie holding the knife near the start of the game, the scene fails to trigger (ie annie is there but if you walk up to her nothing happens) if you advance time from going inside from the back yard. i could only get it to work by snoozing through the day.


edit: additionally, later on in the game the dialogue reverts to calling the player Lewis instead of the entered player name

the game seems to insist on running on the wrong monitor, when i unplug it it goes to another even more wrong monitor. please add the ability to change what monitor the game is running on, or at least change it so it prefers monitors in the reverse order to what it does now.. without the ability to do that i currently cant even try it.

talk about knocking it out of the park! fun little puzzle game!

this was pretty neat when i tried it a few months back. unfortunately i appear to be immune to its effects.

Im working on a post jam patch that addresses a few issues (notably, i've already increased text scroll speed to 1.5x its current speed), though the shader idea is a good one, il have to consider that one. the text appearing is also a good idea so i'll have to consider that too.

I really should make that modifier info more clear shouldn't i? I originally kept it unknown as a way to try and encourage people to try again for the second ending (assuming they got the normal ending) so to be honest im not sure how i should actually go about it.

Thanks! I should really figure out a way to make that more obvious, shouldn't I?