I appreciate the feedback! I'll address a few points:
- With everything going on in the lore of RōNIN it's a slow build. Once we have the funds to commission more art I can show off the setting a lot more. It's one of those that can be shown but not told.
- I noticed you had some concerns about the mechanics and I'll say it is a common concern. In the next few weeks (depending on my assistant's health) I want to put out an explainer video on the mechanics. (In the style of an employee training video BTW) Plus when I launch the crowdfund I'm going to have some information regarding the beta period as the artwork and printing situation is worked on.
- You're the second person mention the heat system positively, I'm glad you like it. As for the reflex system, I knew this was a problem early on that's why I implemented expendable enemies so you have another way of gaining reflex. I'll be thinking up other ways for you to gain reflex as we go.
- As you can probably guess, I like to take the procedural route when it comes to RōNIN. I like the idea of a cliff notes version of the campaign so if you're hosting a campaign you'll have a rough idea of where the story is going to go. I'll heavily consider that because I know a lot of the stories could be hard to follow, especially the map idea.
Really great points, Tourfaint!