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Aaron

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A member registered Dec 28, 2023 · View creator page →

Creator of

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Working title: Dark Sector. Three months of development. Early alpha gameplay test. Planned release date: November 24th, 2024.

Dropped to 1010 on creation of two instances in the last one. Which is why I was worried I might not be able to have more than 10. But no worries all is well! Its great!!

Awesome!

You will not find another one as awesome and useful to beautify your project. Well documented, and good examples! Works really well and has a TON of features. 

Performance is great and the creator responds to all queries quickly giving good advice!! Worth more than the price if youre serious about your game!

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Hi, mastiph I am getting the performance issues using shadows, or emissive as well. Like if I inherit from le_game to use textures and create an entity that's a child of le_game, I get a serious performance drop. When I mouse over the blue marker where the drop happens (when I created two instances of such an object, see below for what it does, create a sufrace, and free a surface...no idea what is happening there, perhaps badwrong can shed more light.

I have no issues having hundreds of lights on screen at once however. Yes it taxes more, but not like how only two instances of the object which inherit from le_game do as per the screenshots below!


I am on a 5600x with no integrated graphics, only 3080 graphcis card.




I am a noob. totally. I bought this...I did like it said, installed in ten minutes. Even got support! These effects will TRANSFORM your game...think creatively....I cannot OVERSTATE how awesome this is. GM should pay this man like 100k to buy this extension! It is THAT awesome. Thank you fox, can't wait for your lighting and other stuff, because simply they are easy for new people like me to integrate into their project how you do them!!

documentation?

not-so-friendly plants, actually!

hi i just bought this didnt realise is it 2.3 compatibleor nto?