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aarre
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I would say this works as a 'proof-of-concept' to how the pacing of minesweeper works in a first person gothic horror setting. I would go for novelty as well as-is and it's definitely an example of a working jam game and I will transfer it to a paid version as 'classic mode', which is just literally minesweeper.
I took interest in the 50/50 guessing part and also the difficulty from limited vision and I think your video and comment may have just given me the idea how to make it definitely play to its strengths, and it is with the variance in appearance and the names of the characters.
If you are familiar with the hasbro board game 'guess who', there may be a hint of where I'm going to.
Thanks for the input!
I initially planned it, but the biggest problem I encountered was essentially file handling, as this works on local files and folders.
Apps like Bigscreen and the likes use streaming from a PC over wireless, and I did consider using this sort of QR code style transfer of video streaming link (as the Quest has a camera, so it can have a QR reader as well), but I encountered more and more tech overhead the more I dug into it and it would have drastically changed the scope of this project.
Thanks for playing and good thing you discovered the gamepad use early! Third part was going to be a very short (2-3 min) creepypasta visual novel with four or five endings. These were originally parts of a standalone project, which was a collection of small, experimental (and many of them stupid!) horror games where the story is linked together.
I gave it a run in an expo and although some did like them (especially Woods. Ruins wasn't much of a fan favorite, so to say) it wasn't really showing potential, so I put the project aside, and a few months later ported both of them to the browser.
I use itch as a both a graveyard for projects I haven't myself given a green light after user tests and as a kind of a testing ground if they have some potential that hasn't been seen in the initial user tests.
Fair, although, as with the other game, this was originally intended as a standalone game and html5 doesn't handle mouse input well as it stops at the border of the browser. A controller will alter the experience.
The gameplay and slow turns, yes you are very correct, it is slow and it does amount to quick and unfair deaths, but there is a sense of nostalgia to it. I used to play games like Alone in the Dark and the first Resident Evil games and the tank controls in them were very frustrating.
I guess there was a bit of a quest for lost time, a fragment of the past that I tried to convey. The visual look of Silent Hill, the controls of Resident Evil, the stupid scares and unfair deaths of Alone in the Dark. I hope I brought a bit of context to my choices in this. :)
Aarre Safari Ride
is a game about collecting key parts in the jungle with a jeep. Most of the key parts are hidden inside coconuts. Key parts will open chests which will give you car customization parts or stickers which you can glue onto the sticker platform. You can save sticker pages.
Get it here:
https://aarre.itch.io/aarre-safari-ride