Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

abbax

108
Posts
2
Topics
179
Followers
224
Following
A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

awesome game!

That is really good! Great fun.

this was very cute and hot <3

This is an amazing idea! Very inspiring.

I just started using this and it is so powerful! Thank you so much for your hard work on this.

Yeah. I was thinking about making a grittier Mon game where you can fight someone and take their Mon :P

Sorry, I think I wasn't clear. Can you fight the actual people? Not their mon, the trainers?

hi there! does the engine allow the possibility of battling other trainers? or is there a way to do that even in a "hacky" way?

Thank you for playing it! If anything you make is ever public, I would love to see it.

Hi there. This is awesome work. I'm teaching myself Godot too and I would like to work on something similar. Do you have any specific recommendations in terms of resources, tutorials etc. for someone that wants to code something like this? Thanks!

Hi there. This is awesome work. I'm teaching myself Godot too and I would like to work on something similar. Do you have any specific recommendations in terms of resources, tutorials etc. for someone that wants to code something like this? Thanks!

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

yes

Wow! Gorgeous art, I'm almost scared to ask how long it took you to make.

Amazing art

Oh wow! You did a lot of work! Don't worry, I'm not taking this as harsh, I love the feedback and it's exactly what I was hoping for. I didn't have enough time to playtest this so I knew there would be issues with it. I also attempted to code a "playtester-AI" but it became very complicated, very fast (it might be an even bigger project than the game itself).

So, again, thank you very much for taking the time to play this and take serious notes. I really appreciate it and will try to incorporate these either in its next iteration or future hex-flower games.

Hey! thanks for taking the time to play this and giving me feedback. I agree with pretty much everything and will take it into account when redesigning this (or the next thing). I must admit I don't understand the third point. By turn, do you mean the first run through the hex-flower? Because by design you're meant to run through this multiple times, it's meant to start hard and get easier as you play through it again.

no idea what that means

I love this. I've used it for many things. I am now considering using it to design game boards. Just beautiful.

Just replayed this and I wish I could give it a second five-star review. 

I love this technique. I've used it for many projects. More than anything I love the "tightness" of the results. No filler, all killer :P

(1 edit)

I keep thinking that leaving the naming last might have been a more important design decision than I thought. 

edit: I designed playtesting code to run through thousands of games for this. This means countless imaginary rat queens have died nameless. I think I may have accidentally designed a tragedy procedural generator.

Thank you :)

bingo

I really loved this idea. I liked it so much I made my own version of it. Thank you for the inspiration!

That was so inspiring, I've started designing things that feed on other games. Thanks for that!

I really enjoyed this. I would like to incorporate more ideas like this into my game design approach.

if only

Bingo! That was the inspiration. I re-read it recently and loved some of the concepts in there.

So elegant!

Thank you! Yeah, I felt the name is something you earn so to speak. Also, the whole thing is sort of a game about character creation so it made sense to have the name at the end.

I can't be sure about all the subconscious processes that took place here but I think I made this because of your game.