awesome game!
abbax
Creator of
Recent community posts
Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3
Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3
Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3
Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3
Oh wow! You did a lot of work! Don't worry, I'm not taking this as harsh, I love the feedback and it's exactly what I was hoping for. I didn't have enough time to playtest this so I knew there would be issues with it. I also attempted to code a "playtester-AI" but it became very complicated, very fast (it might be an even bigger project than the game itself).
So, again, thank you very much for taking the time to play this and take serious notes. I really appreciate it and will try to incorporate these either in its next iteration or future hex-flower games.
Hey! thanks for taking the time to play this and giving me feedback. I agree with pretty much everything and will take it into account when redesigning this (or the next thing). I must admit I don't understand the third point. By turn, do you mean the first run through the hex-flower? Because by design you're meant to run through this multiple times, it's meant to start hard and get easier as you play through it again.
I keep thinking that leaving the naming last might have been a more important design decision than I thought.
edit: I designed playtesting code to run through thousands of games for this. This means countless imaginary rat queens have died nameless. I think I may have accidentally designed a tragedy procedural generator.
I really loved this idea. I liked it so much I made my own version of it. Thank you for the inspiration!