Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

abcodeworld

8
Posts
1
Topics
A member registered 99 days ago · View creator page →

Recent community posts

Fire = Left Mouse

Alt Fire = Right Mouse

Dash = E or Space Bar (presuming movement is WASD)

You just need to create a GitHub account, create a public repository on the GitHub website, and add your Unreal project folder. Every time you make significant changes you want to update those changes to GitHub by going to the website and doing a Commit in your repository. The rest of us can then access your project by going to https://github.com/your-account-name/your-repository-name.

Hope that helps. Maybe Unreal Engine also has a Git plugin, but I don't know.

I like it, and if I were doing Unity WebGL I would... but I'm learning Phaser by doing this too! So I'm just going to keep to PNG, I managed to get the size under control by being smarter about it lol... ty for reply

Hey, I wasn't sure I would be submitting for this but I am going to... even if I just have part of the content and idea I wanted. Anyway I am doing a multi-platform browser game using JavaScript (Phaser). It looks like I'll probably be able to get at least one playable level done, but I'm short on time and I've been mainly focusing on functionality. I can use free music and art if I have to, but if someone out there wants to show off their work, here's an opportunity. 

The game is a dungeon crawler. Yes, a two button dungeon crawler done totally in a week (fingers crossed). I am looking for background theme music (doesn't necessarily have to be loopable). I also need simple art for 9-15 unique monsters and 3 bosses. But as I mentioned, I might only need a third of that by the end of this jam. The art has a notable restriction - this game can only use 4 colours (no shades... black counts). The key for the art then is that it is high contrast and looks good in black + 1 colour. Using another of the chosen colours for minor details & highlights. But I can take care of producing the final image if you get me the main piece of art.

Why that restriction? Because we will also enter an enhanced and hopefully finished version of this game in the Game Off 2024 jam! And I am taking the Small Palette challenge. We will have until December 1  to work on improvements for Game Off 2024.

For the story - I would like to try to incorporate the themes of each jam. From 2 Button jam we have Titan and Vascular. From Game Off 2024 we have Secrets. I will be including secret-finding mechanics so that doesn't have to be part of the story. Also note that I am not looking for a direct use of the themes, it should be your original take or interpretation of them.

DM or reply if interested.

Question about the Small Palette challenge. Say I have an image that is a PNG with only black and white - ensured via GIMP's Posterize feature. Then I save it as a JPG to save some file size. This may (will) introduce artifacts in the image, which will be many shades from black to white. Busted?

So, do we need to restrict ourselves to non-artifacting / non-lossy image formats if we want to qualify for Small Palette?

What do you use to program? Visual Studio Code?

That really depends on what you use to make the game, but in general it refers to the programming instructions contained in the files of your project. For Unity you would likely have some .cs files with C# code in them. For a Phaser game such as I'm working on it will be spread around some .js and .html files. There are countless kinds.

What you would need to put on GitHub is not just the source code but all the files your game needs such as code, images, sounds, fonts, w/e.

(1 edit)

I was also wondering about the AI question