Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Abelhawk

2
Posts
A member registered Dec 06, 2022

Recent community posts

Looking forward to it! That’ll really round out the advice nicely. 

Just downloaded it and it looks mostly good, but I really don't like the fields that just have "1" as the number encountered. That doesn't follow your example in the video at all and it's unclear how to make that interesting and balanced. Populating a watch tower with 2d6+3 bandits is great in the example you gave since there are different areas you could use, but populating a dungeon with a single wight at level 2? I'd love to have examples on how to make that balanced. Are you saying that a single floor of the dungeon would just have that one wight on it?
This also makes the higher tables pretty much useless. Why is a solar the most commonly encountered thing at 10th level? At that point the appendix is basically saying "from this point on, you're on your own, so here are some joke entries that are all impossible to beat at 10th level."